Mikron, Arch… and Veron Posted on March 27, 2016 by Codrer Reply New ship added. I’ve also refined the first one in order to get a more consistent series.
0.12.265 Posted on March 9, 2016 by Codrer Reply Episode 1 shifted to Episode 2 (and Episode 2 -> Episode 3) New Episode 1 waaay more easy Episode 3 is now 3+1 stages long (as every episode) Server PPF system fully checked & completed Upgraded shots power vs distance Ammo 3 upgrades are now +25 shots XP gains rebalanced Last sample (succeeded stage) is now given in any case Efficiency counter (%) added Maximum graphics settings mode optimized A couple of FX have been added (air particles, ship crash smoke, …) Sound fx added (sample collected, very relevant) Debug tutorial deadlock New help page (“go to gate S01E02”) Redesigned “test area” (“north pole”) Gate to go hilighted (e.g. proceed to next gate) And a couple of small fixes…
0.10.262 Posted on February 27, 2016 by Codrer Reply Instancing system upgraded (should fit better for low level newcomers) x2 stage cleared bonus now available to the whole group (even after a ship destruction) Upgraded scanner now available since the Mikron ship Fire impact displays added Side displacement displays added Enhanced AFK players filter Enhanced “helper bot” (which in fact, is not a “bot” but a high level player cloned from another stage…)
0.9.261 Posted on February 22, 2016 by Codrer 1 New controls: FPS MODE! with horiz/vertical straffing. Gun mode @ Right Mouse Button Gravity & stabilizers rewritten Negative speed visible on HUD (red colour) OIS.dll discarded (play on Linux issue) Slight hud enhancements New up/down frontier limiter (smoother) Focus % indicator is now % damages Faster score page updates
0.7.259 Posted on February 19, 2016 by Codrer 4 Right/Left Handed support! (UIOJKL keys) Changing graphics settings doesn’t restart the game without asking so “Easy Mouse” mode layout shifted (no RMB needed to drive your ship) “Pro Keyboard” mode strongly encouraged (label + hint + popup). Mouse mode now uses the same airbrake layout than keyboard mode (good habits before switching to the pro keyboard mode ^^)
0.5.255 Posted on February 13, 2016 by Codrer Reply Far range shoots are now less powerful! S01E02 “Arch Model” available (10 XT points) Arch: new ammo added: tracking bullets Arch: improved radar: proximity + relative altitude “Helper bot” added when stuck on a specific stage S01E02 /stage 4: bomb waste bug cleared You can easily select your ship when docked Separate discussion channels for each stages More explicit ship details (damage/sec) Auto relocation when logging onto another account Full + multi screen mode stability improved Free trial version added + Paypal registration New hints added + tutorial can be resetted New shadow shading / far shadow problem fixed CPU usage optimisations Explicit/ green/ big titles on help pages ^^ Tutorial can be by-passed S01E01 stages redesigned to be a little easier! And a lot of small fixes…
0.5.201 (unreleased) Posted on September 28, 2015 by Codrer Reply Public chan available [ENTER] Gate to Episode 2 added. S01E02 areas added New skybox Particles system for ground detail HUGE client/server bug fixed (locked ships angles) Enhanced foreign keyboard layout detection Increased FPS Let’s play mode [F8] hides players name S01E01 clusters relook Display counter of remaining stage’s dots “Last second no fire” bug fixed Better server’s instance creation (extra players need)