The first boss stage is now ready, ending the first episode which I think is on the whole well balanced: 1/ easy enough for new players. 2/ easy but not boring, the difference can be fallacious. 3/ an honest introduction to the gameplay. 4/ still a teaser of what’s coming next…
Of course all of this will be finalized gradually.
I’ve started to think about this game 2 years ago, written the first line of code ~1 year ago, and now this massive arcade shoot’em’up as imagined is there and working…
A little moment of grace and self-satisfaction :)
Some small upgrades can change everything. Displaying players name is a good example. With extra bonus: removing the oldest item from my to-do list.
Working on a first sound track. Even with an Early Access game I need at least one music to make a video trailer.
For the rest I will simply add game’s content step by step through the episodes. More musics, more ships, and so on.