This devblog is mainly picture based and might give the wrong impression that most parts of the work are graphical stuffs.
As a matter of fact, my main efforts are focused on bringing a nice online experience. For example to spot (and flush) “away from keyboard” players. Or to statistically build the best combat groups with the almost exact number of needed players on each stage.
So instead, this picture is a better way to describe what 75% of my work is composed of, to make HK a fine clockwork.