Multiplayer 94.8%

bezier

8 players, 94.8% accuracy. That’s better and better.

What frighten me more is some oddities with rendered angles through bezier curves. Cleary, my fault. But which one?

I’m reading pages and pages and pages of logged angle interpolations from a battle. It’s not going to be the most fun thing to debug of my life. Nope. Need black coffee help.

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