I’m doing some experiments with my scene system. The problem is… weird… How to put that? Flying above a rounded planet forbid some kind of scenes. I can imagine some landscapes, but from a mathematical point of view, it’s simply impossible to build. Rendered scene are… flat as hell. Damn.
Some intensive work here. Since this dock station is not here for the sole design purpose, I’m working on my “Service” class: interaction with objects, docking the ship, and all that kind of stuff to bring a coherent world… BTW war against memory leak & loading time is declared.
Mesh session is over. Back to code!
Introducing my very first “face texturing” (I can’t stand UWV unwrapping). I had never achieved something nearly close to that level of detail with a single 1024² texture. Now I know I can do it!
Ready with PSSM shadows. I added also a simple specular map emulation. It still needs fine tuning but that’s better than nothing.
There’s a gap between MAX’s rendered mesh and real time. I really enjoy Ogre engine, but I miss ready-to-use shaders. When I see whay Unity users get in just one click, I feel a little… depressed.